I was working in Blender on my next game (more info to come) and loved the wire-frame view of an object so much that I decided to take it into Photoshop and play around with it a bit. Many many layers and tweaks later, this is the final image. Click on the image to see the full size artwork.
‘Missile Monkey’ Indie iPhone Game Available May 17 2012! Watch the Official Gameplay Trailer Now.
Here is the official trailer for the Missile Monkey iPhone game, which contains the first released video of gameplay! We’re also excited to announce the launch date — the game will be available for download in the App Store beginning on May 17 2012. This is a universal app, so you can play it on your iPad, iPhone, and iPod Touch! (It even runs on the slightly older 2nd gen iPod Touch.)
“Chomper”, my New Prototype Art Toy // Fluorescent Pink Designer Toy
This is my prototype art toy called “Chomper.”
I hope to make a resin version of these little guys in the next couple of months. These little creatures make an appearance in my upcoming iPhone game Missile Monkey, which is in its final stages of development. The camera doesn’t really capture the pink accurately. I am using an eye popping fluorescent pink that shows up much brighter in person. I hope you like Chomper!
Inspiration: Richard Lemachand’s ‘Beauty and Risk: Why I Love Indie Games’
Absolutely amazing lecture on game design from Richard Lemachand: ‘Beauty and Risk: Why I Love Indie Games’.
Game Trailer: ‘Missile Monkey’ Submitted to the Independent Games Festival
We just submitted Missile Monkey to the Independent Games Festival. Wooo hoo! Here is the intro to the game.
Custom Android Set
One of my amazing fans commissioned these 5 droids after discovering my work in an art show at United State in Sacramento. This was my first time customizing droids — they have very workable surfaces to paint on.
These photos are best viewed full-size: click each photo to view larger!
New Surreal Art Piece – “Grey World”
I was inspired to create this image after viewing some amazing architectural works. I suspect that other recent visual influences include Portal 2, Minecraft, and Sword & Sworcery. This image comes from hope nestled deep in my soul.
(Click the image to view a larger version).
iPhone Game Development: Update on Progress and Another Sneak Peek
Last night I found this amazing blog filled with awesome advice, ideas, and instruction, all concerning iPhone development. Check it out at iDevBlogADay or search for the hashtag #iDevBlogADay on twitter. AWESOME resource.
Seems like I would have heard this quote before, but I haven’t… not till today: “Real artists ship.” -Steve Jobs
I love it.
My Dad and I are making great progress on our iPhone/iPod touch game and have been spending the last month creating levels. I am about to dive into the creating the final level environment for the game. Excited.
Here is a sneak peak at some more art from the first level of the game.
Viking Monkey all up in my Sketchbook, or, Why I’ve Been Missing in Action
Hey peoples, friends, family, fans. The reason my beautiful blog has been so horribly neglected is that I have spent the last month and a half quickly packing up our life. We have relocated to sunny Orlando, where I just started my new video game job as a World Builder at a wonderful company called n-Space. But do not worry, I am back and will continue to post new stuffs. Here are my sketches for the enemy: Viking Monkey, Viking Gorilla, or some other name, still deciding.